AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Europe: Q2 2022
Discover the performance of the top 5 co-op games on iOS in Europe for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, co-op games on the iOS platform in Europe saw varied performance metrics. Here's a closer look at the top 5 games, including their weekly downloads, revenue, and active users.
Roblox experienced a steady weekly revenue, peaking at approximately $2.3M in early April before gradually decreasing to around $1.6M by mid-May. Weekly downloads fluctuated, starting at around 199K in late March, dipping to 143K in early May, and then recovering to nearly 199K by the end of June. Active users showed a consistent increase from 5.4M in early April to almost 5.9M by the end of June.
Diablo Immortal had a notable launch with weekly revenue starting at $813K at the end of May and peaking at $1.1M in the first week of June. Downloads saw a significant drop from 1.6M in the launch week to just under 60K by the end of June. Active users also declined from 1.4M in early June to around 658K by the end of the month.
Apex Legends Mobile showed a downward trend in both revenue and downloads post-launch. Weekly revenue started at around $152K in mid-May, decreasing to approximately $33K by the end of June. Downloads also declined sharply from 1.35M during the launch week to around 59K by the end of June. Active users followed a similar trend, dropping from 1.2M in mid-May to about 351K by the end of June.
Among Us! maintained relatively stable weekly revenue, hovering around $2K to $2.6K throughout the quarter. Downloads fluctuated slightly, starting at 132K in late March, dipping to around 87K in early May, and then rising to nearly 129K by the end of June. Active users saw minor fluctuations but remained fairly steady, increasing from 579K in late March to over 632K by the end of June.
Finally, Clash Royale experienced significant fluctuations in weekly revenue, peaking at $1.75M in early April and dropping to around $385K by mid-June, with a slight recovery to $766K by the end of June. Downloads started at 190K in late March, decreasing to about 77K by late June. Active users saw a gradual decline from 8.6M in late March to just over 7.1M by the end of June.
These insights, provided by Sensor Tower, highlight the dynamic nature of the co-op games market on iOS in Europe. For more detailed insights, visit Sensor Tower.